Miyamoto Wants Games Without Corners

It’s not often outside of E3 and hardware launches that you see the mainstream media do a Miyamoto profile, but BusinessWeek came out of nowhere with one this week. If you’re used to reading interviews with Nintendo’s game design wizard, there’s not much new here. But one of the final quotes is one to scratch […]

It's not often outside of E3 and hardware launches that you see the mainstream media do a Miyamoto profile, but BusinessWeek came out of nowhere with one this week.

If you're used to reading interviews with Nintendo's game design wizard, there's not much new here. But one of the final quotes is one to scratch your head over:

It's convenient to make games that are played on TVs. But I always wanted to have a custom-sized screen that wasn't the typical four-cornered cathode-ray-tube TV. I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that.

I don't even want to think about what he means by that one.