How Game Designers Actually Talk in Real Life

*There is something keenly fascinating about all this. Great transcribing job, it captures the flavor of verbal speech as well as the host of neologisms and professional jargon.

*Imagine reading this forty years ago.

http://f13.net/index.php?itemid=261

Koboshi: I'm curious about the last of the middleware bit... the one thing I'm seeing almost as a trend, is that it may seem that... If middleware becomes as big as I guess it needs to be, then it might just come to the point where middleware is the industry and the MMOs are, like, yeah, my Grandma has an MMO, you're not going to pay her for it, are you. Do you think it's going that way, or do you think middleware doesn't have the strength...

Raph: Yeah, middleware is professional tools. There's a mindset that when you're making middleware you're making tools for professionals. So, your Grandma is just not going to pick up the Hero engine and build anything, that's just not happening, nor can she afford it...

Koboshi: Nowadays my Grandma could make a web page, go a couple years back and everybody would be like, what are you talking about?

Raph: Yeah, but your Grandma isn't using Coldfusion! (chuckles)

Yoru: No one should be using Coldfusion.

(laughter)