
Gamasutra has an article with some interesting things to say about the issue of patents and video games, a topic of particular interest given the whole Sony/Immersion flap. Seems that patents in general have gotten a wee bit out of hand; it took 46 years to reach 10,000 US patents, a figure that is now duplicated every three weeks. What that boils down to, says author David Sirlin, is a whole lotta crap is getting patented when it really shouldn't be, including that rumble feature everyone's fighting about. Here's an excerpt:
He makes an interesting (and well-researched) case that left me amazed at how relatively simple it is to patent a nebulous concept. So I'm thinking I'm going to patent the "virtual scenario in which a character's posterior causes the destruction of an object or character when applied with downward vertical force." In other words, I'm slappin' a patent on the butt bounce. Nintendo will owe me millions.
The Trouble With Patents [Gamasutra]