Arphid Watch: Ludic Society

(((Okay, this is arch, bonkers Situationist gibberish, but I gotta forgive them anything for namechecking RFID, Italo Calvino and
Jorge Luis Borges all on the same webpage.)))

(((Thanks to We Make Money Not Art, who are blogging up a storm over than Berlin Interaktion-design event.
That was a very good event, but their coverage may be literally better than being there.)))

http://www.we-make-money-not-art.com/
http://www.we-make-money-not-art.com/

Link: Ludic Society Tagged.

The Situated Game-Play of Real Play!

The difference to existing locative mapping games is that it is no Game, just play, according to the Ludic Society slogan: We sell Play – no Games!

This means that there are no fixed rules, negotiable outcomes of the play, but a clearly defined goal, namely de-pricing the networked world of marked things, and a flexible tool-kit for the play of tagging the city. The outcome of a tag set on the play-map is open. The Real Player actions cumulate in a collectively “Borg-like” constructed “Borges”-ian psycho-active play-map. Jorge Luis Borges (1941) describes a map that occurs at a 1:1 scale, as large as the territory which it represents. A Borgesian 'pata-active map displays a meta-game played 1:1 in the Reality Engine over the city, blowing up the most tagged sites with the value Zero.

As in the absurd fantasy of Italo Calvino's (1972) invisible city, the game-play of this Real Play focuses on things we don't normally name and see as play objects. This absence, marked with RFID stickers, defines the players' personal game map developed in the course of the play in the city - instead of adding another boring data layer to reality (like most Google Earth/ map applications do).....

Taggedhuman