How To Waste 3-D Monsters in a First-Person Shoot-'em-Up When You're a Blind Kid

Link: blendid - Quicktime Movie.

http://blendid.nl/demor

"Demor is a location based 3D audio shooting game that is equally enjoyable for both blind as sighted players. The main aim of the game is to entertain, but it is also an attempt to improve the emancipation of the visually impaired and their integration in the 'sighted' world. Demor is a proof of concept based on both theoretical and practical research.

"As the game starts, the player finds himself situated in the center of a 3D audio shooting game. Players can physically move through the auditory surroundings and hear the different sound objects in their relative positions around them. These sound objects include environmental elements like the sound of a creek or the songs of birds. As the player moves through the game these environmental sounds remain in their geographical place and can function as navigational aids.

"Other growling noises represent the mutants, these are the bad guys that need to be eliminated before they have a chance to approach and kill the player...."

Pl_demor_1