<cite>LittleBigPlanet</cite> Devs Love Coding On PS3

I guess if you ask some developers — like Media Molecule, creators of LittleBigPlanet — the PS3 isn’t that hard to code games for, after all. Here’s what they say in a new interview with Develop magazine: We had soft body physics and things like that running early on because we got lots of other […]

Littlebigplanet_logoI guess if you ask some developers -- like Media Molecule, creators of LittleBigPlanet -- the PS3 isn't that hard to code games for, after all. Here's what they say in a new interview with Develop magazine:

We had soft body physics and things like that running early on because we got lots of other smaller things sorted out or decided before hand –
and even with all that in place there’s still loads more headroom. The
PS3 has this insane quantity of power, which seems to take a cloth simulator, and then lots more you want to throw at it. It’s just a really enjoyable machine to code for.

But, cautions another team member: "We’ve come to the PS3 without baggage. If you arrive with legacy code it just doesn’t work."

The full interview is available in the PDF version of the magazine, although it requires registration.

Media Molecule's Praise For PS3 [Develop]