N'Gai Croal asked Microsoft's Shane Kim why the Xbox 360 version of Shadowrun, which ships TK, will cost $60 while the completely identical PC version costs $50. Kim's response: "because we can."
So basically, it breaks down to:
- It's $60 because that's what we can get away with;
- If we were a third-party publisher maybe it would be cheaper.
I'm sure Kim has some deeper thoughts on this second point, and I don't want to slam him over this one sentence, but I am pretty sure being the platform holder offers some significant advantages that are vastly outweighed by the fact that you're not doing multiplatform development. Certainly Nintendo has figured out how to leverage this, often with such efficiency that it causes even their closest third party partners to complain about it.
Shadowrun Pricing Rundown [Level Up]
