Regine Debatty. She's Like a One-Woman Graduate Degree in Pure Weirdness

Link: we make money not art .

What was the biggest challenge in developing the project?

The greatest challenge was that the piece dealt very directly with the human body. It was important to create the illusion that these animated forms (which my Spanish colleagues have fondly named bichitos) have an understanding of the structure of the arm or hand they are exploring and can respond to it in a believable manner.

Interactive works are often facing the challenge of unpredictable audiences and responses, but attempting to respond so specifically to something as versatile and subtle as hand and arm movements was pretty challenging. I also wanted to create the experience that these lifelike forms that are made entirely of projected light had a physical presence in the world. It was certainly a challenge to design a system that convinced people to try to hold them and feel they had perhaps some responsibility for them....