Clive Thompson Talks <cite>Dungeon Maker</cite>
Clive Thompson’s column on the front page today uses XSeed’s new PSP game Dungeon Maker as a springboard from which to launch a discussion about level design and video games: Basically, if you strip away the ghouls and enchanted magikal attacks, it’s a game about … architecture. Yet here’s the thing: In a way, all […]

