http://www.poptech.org/blog/index.php/2008/07/24/second-life-spex-reveal-real-world-co2-impacts/
Link: Second Life spex reveal real world CO2 impacts.
Carbon Goggles from Jim Purbrick on Vimeo.
http://www.poptech.org/blog/index.php/2008/07/24/second-life-spex-reveal-real-world-co2-impacts/
Link: Second Life spex reveal real world CO2 impacts.
"You’ve probably heard too much about Second Life , and your moral pocketbook is undoubtedly showing signs of carbon footprint fatigue. But carbon footprints inside Second Life? Now we’re talking."
(((That's weird and provocative even by 2L standards.)))
"Carbon Goggles is a new project from Jim Purbrick, a developer with Linden Lab, makers of SL. It tags real world carbon footprint data pulled from the carbon counting web service, AMEE , to the virtual counterparts of objects like Honda Civics and Boeing 737...."
"Although the vast majority of Second Life’s two-million models obviously haven’t been annotated with CO2 data, the ease of integrating with the SL models allowed Purbrick and his team to build the system during a single programming craze at Mashed 08 in London last month.
"Carbon Goggles shows the power of using virtual worlds to prototype ideas that are too difficult in the vastly more complicated real-world..."
Carbon Goggles from Jim Purbrick on Vimeo.