Game|Life the Video 32: Romancing the SuperGrafx

Ever heard of a game system called the SuperGrafx? If not, you’re not alone. NEC, makers of the TurboGrafx-16, released this console only in Japan, in late 1989. It was the barest of upgrades — SuperGrafx contained more RAM and a separate video chip, but was in all other respects identical to NEC’s other platform.

SuperGrafx was a dismal failure.

Nowadays, the conventional wisdom is that you don’t release a new videogame console until you can provide a giant leap over your previous one. But we only have that conventional wisdom because of missteps like the SuperGrafx. And for a videogame collector, there’s nothing quite like owning a bizarre and obscure piece of the industry’s sordid past. So on my recent trip to Tokyo, I collected all of SuperGrafx’s games, and Wired magazine’s Chris Baker and I sat down to play them all on this week’s episode of Game|Life the Video.

We played:

  • Battle Ace (Hudson Soft), a mediocre 3-Dish shooter that every SuperGrafx owner has because it’s dirt cheap, about 10 bucks in any Akihabara store;

  • Daimakaimura (NEC Avenue/Capcom), aka Ghouls ‘n Ghosts, the game that every game platform is required by Japanese law to have a version of;

  • Madoking Granzort (Hudson Soft), a ridiculous game based on a ridiculous robot-suit anime that no one has ever heard of;

  • Aldynes (Hudson Soft), a horizontally scrolling shooter where you die a lot;

  • 1941: Counter Attack (Hudson Soft/Capcom), a pretty cool version of Capcom’s series of games based on a war Japan lost; and

  • Darius Plus (NEC Avenue/Taito), a shooter for the TurboGrafx that features upgraded visuals when inserted into the SuperGrafx’s loving arms.

As always, if you’re having trouble viewing the embedded video above*, this week’s episode of Game|Life the Video is also available on Wired.com’s YouTube channel and on iTunes.

*Although you’ll notice our brand-new, hopefully improved player!

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