Nintendo worldwide president Satoru Iwata addressed shareholders at the end of January, answering questions from the financially-minded audience. The English-language transcript of the event is now available on Nintendo's investor relations site, and there are a lot of very interesting bits of information buried in its three pages of back-and-forth.
Here are some of the more intriguing excerpts.
I don't know if you subscribe to the theory that certain publishers' financial woes have been exacerbated by failing to produce compelling content for Wii. I don't know if I subscribe to it. But Iwata definitely seems to.
Wii Music had a lot of significant issues that left it stranded in no-man's land -- the core didn't like it, and casuals who enjoyed Wii Sports were left baffled by what you were supposed to do with it. When you play Wii Sports, you instantly start having fun. When you play Wii Music, it takes a lot of effort and training before you get to the point where you're actually exploiting the strength of the game. And that, ultimately, is where it failed, because Nintendo couldn't find a way to give it that immediately understandable appeal. I'm interested to see if Nintendo tries again.
This is part of a larger discussion about the state of Wii in Japan, where it is not selling at anywhere near the robust levels of the U.S. and Europe. The Wii is treading water in Japan, which means that the entire home console market is pretty much in the toilet there. Iwata has some thoughts about the Japanese getting busier and spending more time on the go, but that doesn't seem to me to explain entirely just why they seem to have stopped purchasing game consoles. Nintendo hoped its holiday lineup would help; it did not. What's the next step from here?
Maybe if Wii Music let people share their user-generated songs without the burden of friend codes, it would have been a better product? Just saying. I think this is one of the most important things Iwata said in this Q&A, because it's a very clear indication that Nintendo will be embracing user-generated content. Considering the kind of iron grip it likes to keep on its content, I'm curious to see how far it allows its users to go.
Okay, looks like Iwata just announced that Nintendo's online fashion game* Girls Mode* is headed outside of Japan this year. Stephen Totilo had the same thought and did a bit of research today to figure out what exactly this game is. You run your own online fashion shop. They'll sell millions of these, won't they? Makes sense, as the girls' game market is rapidly expanding on DS but Nintendo itself has not released many games specifically aimed at them.
Iwata provides data to support this point -- the top-selling games of 2008 sold better than the top-selling games of 2007, but as you go down the list, sales start to drop off. This seems like a relatively solid analysis of what happens to games in a recession, and why Nintendo might be one of the only companies that is mostly recession-proof at this point. But it's not going to help them sell third-party software if customers just concentrate on their most-wanted games, because their most-wanted games are Nintendo first-party titles.
Another key reveal from Iwata here. Nintendo hasn't done a whole lot of American and European game development for the past few years, outside of a few hard-core games. That it is now poised to move out of the localization model for Touch Generations -- seeing what games hit it big in Japan, and then bringing them to other countries -- and into actually designing casual products in America is a significant shift in the process.
Iwata also mentions that Japanese consumers seem to feel thus far that the DSi's additional features make it worth the price premium over the DS Lite. But the price difference will likely be much more pronounced in the U.S., where DS Lite is much cheaper. I think he's right -- DSi and DS Lite will sit next to each other on shelves for a long time, and DS Lite might even outsell the DSi for a while because of the various factors that he mentions.
I just wanted to point that out -- our fridge-cleaning days might be over in the spring.
Finally, I wanted to note one of the questions that was asked, just to illustrate an amusing cultural gap.
Iwata then spent some time explaining to the gentleman, in depth, the concept of Christmas.
Image courtesy Nintendo
Investor relations: Third Quarter Briefing [Nintendo]
See Also:- Nintendo President Iwata Will Keynote GDC

