Augmented Reality: storytelling and gaming

http://www.personalizemedia.com/new-playgrounds-augmented-reality-story-worlds/

*Gary Hayes of Personalize Media and the Laboratory for Advanced Media Production:
http://www.personalizemedia.com/about-gary-2/

"... we are now at the threshold of something pretty special. The uninhibited world of virtual design layered over real space, in real time and most importantly, connected. Social Augmented (or Mixed) Reality gaming will be big, very big. It won’t all be run about, shooting or questing either, the potential here is to have meaningful and emotional journeys into the past, other peoples lives and become immersed in layer upon layer of story.

"The first incarnations are and will be pretty crude but with the potential for AR ‘players’ to also leave their mark, their response to stories in the geo-tagged, carefully positioned cloud, it will bring new meaning to parallel reality. The young kids getting their first AR presents or experiences this year will be growing up in a world where alternate parallel reality and augmented worlds are pretty normal. In the very near future everywhere may not be what it seems, as AR creators leave their invisible marks – story threads & adventures for those with the right ‘filters’ to discover."

(((Games and storytelling are different things, but the idea of kids with handhelds interacting with Pokemons in backpacks, monsters in the closets and Borrowers under the bed seems, if anything, entirely too plausible.)))