Mech Warfare Rules, 2010 Edition (draft)

http://forums.trossenrobotics.com/showthread.php?t=3445

Mech Warfare Rules
2010 Edition

JULY 2009 DRAFT

Mech Warfare is a robotics competition. Our goal is to create a real-life robotic combat competition that mirror the scenarios found in sci-fi universes such as Battletech, Warhammer 40k and Armored Core. Competitors will build 1/24 scale armed robots which they will pilot through a wireless first-person POV system.

Section I – Mech Construction

All competitors are subject to final approval by Mech Warfare officials. Each competitor must be presented to an official for a Safety and Technical Inspection before competing, and must be re-inspected after any major alterations. A mech may be rejected from competing if it is deemed to be unsafe for human bystanders or not in the spirit of the event. All mechs should be designed within the spirit of the game. Do not try to 'gimmick' yourself to a win. If you have a question about a particular part of your robot, ask the event organizers beforehand.

Mechs are to be true walking robots. Legs must be servo/actuator driven. No cam-driven, wheeled, or treaded configurations.

Mechs may have up to 4 legs.

Average mech size is expected to be between 8” and 18” tall. No robot may be taller than 36”.

Mechs may be remotely-operated or autonomous.

Pilots may only view the match through their first person POV camera mounted on their bot, further:

Pilots are not allowed to view the arena or match directly.

Cameras should be mounted roughly in the center of the mass of the robot, where the 'cockpit' would be. The intention is to simulate piloting the Mech, not having cameras on your guns mounted to extensions so you can fire around corners without fear of being shot. This would fall under the 'Gimmick Clause'.

Wireless IP Cameras are recommended. Non-wifi cameras will not work in the high RF interference arena.

Spectators will be able to view the full arena and match,however they should not provide hints, tips or assistance to pilots.

Mechs should not separate, or leave pieces of themselves behind, especially beacons or debris that would inhibit other competitors.

Each pilot should send the following information to the event organizers at least 4 weeks before the event so that competitor information can be added to the website, and on-site promotional information:

Mech Name, Pilot Name

Basic outline of how the mech is constructed, what parts it uses.
A picture of the mech, on a neutral background, at least 800x600 pixels
Note that weight restrictions have been removed. Once participant density allows, separate lightweight and heavyweight classes will be formed.

Section II – Weapons Systems

There are two separate sets of weapons rules, one for each of the Airsoft or Hardcore classes. Mechs may be outfitted to run either class, however, only guns legal for the current match may be loaded and active.

The Airsoft class allows the use of Nerf weapons and electric Airsoft guns. Guns are to use standard Airsoft 6mm plastic BB ammo. While there is no hard limit on your gun's muzzle velocity, it must be low enough so as not to break the mesh walls of the arena.

The Hardcore class will be offered based on availability of a fully enclosed combat cage. The Hardcore class allows use of much more powerful weapons such as CO2 powered rifles, micro class rockets, and flamethrowers.

Auto-aiming and lock-on systems are allowed. Automatic firing is not allowed, unless the mech is completely autonomous. Autonomous mechs must show a verified remote shut-off, we will not have Skynet go live on our watch.

Section III – Arena

The airsoft arena is approximately 15'x15'. The hardcore arena is 8'x8'.
The walls of the arena will be non-transparent to at least a height of 12”.
Buildings, averaging two feet tall, will be provided for cover. Building layout will be consistent throughout the event for ranked matches, however layout may not be finalized until the event. Exhibition matches may have varied building layouts at coordinators discretion.

No 'street' will be less than 36” wide.

The corners will be masked off with 3'x3' squares taped on the floor denoting the starting positions for mechs.

All sizes are approximate. Your mech must be able to deal with any small changes in these dimensions.

Section IV – Match Rules

A match consists of two mechs facing off in an arena, trying to decimate one another's Hit Points (HP). The winner is the mech with the most HP left at the end of a match. The Scoring system consists of target plates and a transponder unit which wirelessly relays information back to a base station.

There will be a bulletin board denoting when matches are to be held. The event organizers will give 5 minute and 1 minute warnings. If you mech is not ready for a match, it will forfeit that match. Builders will be give one 2-minute extension to use throughout the weekend.
Each Mech will start a match with 15 hit points (HP). Remaining HP will be reduced as the transponder unit registers hits, or when penalty hits are assessed. Starting HP may be raised, if at the end of any day the average match time, not including forfeited matches, is less than 8 minutes.

Mechs will start in opposite corners of the arena. Both of a mech's feet must fully cross the corner tape before it can score a hit on it's opponent.

Competitors reduce an opponent's HP by scoring hits on an opponent's target plates
The scoring system will not score more than 1 hit per second, regardless of how often it is hit.

A collision or knockover will score as a hit if the scoring transponder detects it. If your mech is unable to right itself, the match will be paused while the mech is assisted and penalized an additional hit point of damage. The clock will not stop during any assistance.

If a mech does not move for 20 seconds, it will be assessed 1 penalty hit point. If a mech does not move for 60 seconds, it will be determined 'dead' and forfeit the match.

Panning/tilting of turrets does not count as movement. This rule is intended to encourage mobility and prevent American Civil War Era fighting strategies. (...)

(((Still think robots are slow-witted sissies, HUMAN?!)))