Design fiction at work

*The ol' alma mater, making bricks out of imaginary straw. "Art Center College of Design Fiction."

http://www.artcenter.edu/mdp/ideasinthemaking2010/research/residency_madeup.html

"made up

"Making, making things, and making things up each describe what designers do. The last of these – often the domain of crackpots and visionaries – has found new relevance for a generation of designers reacting to a rapidly changing world.

"Speculative practices invite the use of fiction to produce as much as to provoke. New and renewed interest in framing research with narrative models, writing “design fiction,” creating critical or philosophical objects, and designing for future scenarios or technological capabilities acknowledge the increasingly uncanny correspondence of the real and the imaginary. (...)

"made up makes believe.

"Narratives create the comforting illusion of structure in a chaotic world. They help us explain the complex or abhorrent. In turn, these myths become surrogate fields for addressing the conditions from which they were inspired.

"made up makes aware.

"Speculation can reveal the effects actions in the present may have on possible futures.

"made up allows perfection / allows disaster.

"Aspirational, utopian social narratives – and cautionary, dystopian worlds – are equally possible in fiction, and permit both constructive indulgence and reflection.

"made up is fantastic.

"Fictions can entertain through the sheer delight of witnessing ingenuity.

"made up for a made-up world.

"How else to imagine the virtual world, still in its infancy? With the aid of software, we can bring a dream to life. We can make the preposterous, or the sublime, or the spectacular appear real.

"Lately, we find ourselves working backwards to simulate in the physical world what the computer made ‘real,’ in the virtual.

"made up is more fun...."