Design Fiction: Anselm Hook, "Slowcode"

*Interesting fictional format as a wiki entry.

http://slowcode.makerlab.org/index.php/Main_Page

(...)

"A way of life

"Slow Code as also seen as a way of life. It was a conscious compromise - a choice to move more slowly to provide ones own full body a chance to participate in a conscious and deliberate set of constructive acts. This also had the side-effect of making Slow Code more social. Because it was slower, and more visible, it was possible for other people to collaborate more easily, and for novices to learn.

"The aspiration was to challenge a set of boundaries that had emerged; boundaries between consumer and maker, between work and play, between composition and listening, between programming and exercise.

"There was already something of a mysticism with respect to programming already. Software development was often framed as the developer developing software for the user - and the user being framed as a consumer of experiences, certainly not empowered to alter the functional behavior of the work. This attitude was encouraged by the software developers themselves.

"The gnostic features of early software development has a tension where the product of programming was visible but the act itself was invisible.

"[edit] Performative

comparison to drawing
a performative gesture -> easier for other to learn, more immediate, more stylistic
suitable clothing
similar to body forms
* yoga
* tai chi
* digital whole body musical instruments
* taekwondo
* capoeria
* pictographs
* yahoo pipes
* 3d modeling packages
* sign language
* magic and spell casting...