*Although I have a heck of a time properly spelling her name, I commonly find myself agreeing with the things this artist says.
http://museumvirtualworlds.org/?p=258
(...)
"What limitations of current ways that people can experience AR art works and installations would you like to get beyond?
"I’d like to see more work move beyond the single viewer experience in AR and engage larger audiences in a simultaneous viewing and even collaborative interactive experience. I think this is particularly relevant for museums in designing and producing AR experiences. My early work in AR started out with books and other small hand-held objects creating an intimate experience for a single user at a given time and then expanded to a more collaborative exploratory setting with multiple users engaging in an act of play and discovery together. There’s a great opportunity for enabling a larger group dynamic at work in AR with multi-users. This can combine visitors both on and off-site.
"Let’s also make the work so wondrous people forget they are looking at a screen or using a device! I’m continually exploring ways to heighten “presence”, a term used in AR to describe the illusion of non-mediation...."
(((I got two words for you: Kinect hack.)))