*Man, I only WISH I could subscribe to a design-pro magazine and read wise and learned Donald Norman essays. However, if that happened, I wouldn't be able to tell YOU about it. It would be like one of those professional sci-fi mags where old-school fans haplessly say "Hey this story printed on paper is great, you should put down that smartphone."
*If you think this screen-gesture problem is hairy, wait till people can augment reality in 3D spaces by snapping their fingers at it. "I just snapped my fingers, and... Wait! Did that have an Undo?"
http://www.jnd.org/dn.mss/gestural_interfaces_a_step_backwards_in_usability_6.html
(...)
"There are several important fundamental principles of interaction design that are completely independent of technology:
"· Visibility (also called perceived affordances or signifiers)
"· Feedback
"· Consistency (also known as standards)
"· Non-destructive operations (hence the importance of undo)
"· Discoverability: All operations can be discovered by systematic exploration of menus
"· Scalability. The operation should work on all screen sizes, small and large.
"· Reliability. Operations should work. Period. And events should not happen randomly.
"All these are rapidly disappearing from the toolkit of designers, aided, we must emphasize, by the weird design guidelines issued by Apple, Google, and Microsoft.
"What are we talking about? Let us explain...."