Augmented Reality: issues in spatial perception

*Interesting graphic-design problem here. You may have augmented "x-ray vision" built from data-sets, but that doesn't mean you'll understand what you see, because it appears to the eyeball as an unnatural jumble. Instead, to mentally grasp spatial infrastructure, you'll have be given a set of structured augments, a spatial vocabulary of 3-D illusions.

via @woontack_woo

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"The problem of spatial perception in augmented reality often arises when the model that is used for augmentation is supposed to be hidden, like those pipes. The question is: how can we make hidden objects become visible in a way that is visually pleasing and understandable?

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"Pipes are underground, so they should not be visible. If we want to augment a scene with hidden pipes, we have to find a way to make it clear in the augmentation that the pipes are actually underground. For that, we need an analogy with the real world. How do we normally see subsurface utilities? Well, we can only see them during installation, or after excavation. In both situations, we see them inside a hole (excavation). We are used to seeing that image – the brain is used to it, and understands it. So let’s do the same and display the pipe models inside a virtual excavation! That is what our team has done last summer..."