*I'm filing this one under "Augmented Reality," because, although it's not about augmented reality, it is about experience design with systems.
*I suggested some time ago that a genuine augmented reality ought to have the capacity to design augmented realities. In other words, it ought to be an operating system and a means of production, and not just "tags" and "floaties."
*Now imagine yourself sitting down in a fully-mapped three-dimensional space and trying to get some work done. Are file cabinets and trash cans still in order?
via @vanderbeeken
http://mattgemmell.com/2012/04/13/augmented-paper/
(...)
"Augmented Paper
"The interface and UX style I most enjoy, particularly on iPad, is something I think of as augmented paper. Augmented Paper, for me, has these properties:
"A quiet, aesthetically pleasing, breathable, layout-conscious treatment of information, where functionality is as implicit as reasonably possible, and where interface is minimised rather than either celebrated or avoided.
"Information presented beautifully, with a print-like attention to readability and attractiveness.
"Not obviously “software”, in the sense of a dated, legacy, widget-heavy, desktop-era design aesthetic.
"Neither too lifelike (saturated with gloss), nor too ‘digital’ or artificial (stark, rarified and electronic).
"Virtual enhancements where useful, but not so as to compromise the design. Make interaction cues subtle and quiet, without being obscure.
"Displaying a core ethos of tactile surfaces, with judicious digital adornments.
There’s a natural tension-point between the (traditional, comfortable) physical world and the (new, powerful) digital worlds, and current touch-screen interfaces are gleefully oscillating around it rather than trying to pinpoint and reach it.
"We’re still working out what these devices mean to us and how they fit into our lives, but it seems evident to me that their primary attraction isn’t that they’re new per se, but rather that they’re a far more enjoyable, usable, flexible, contextualisable version of computing interfaces that are more natural citizens of the real world that we inhabit.
"Correspondingly, it seems foolhardy to focus only on the device’s software alone, rather than its role as a physical, interactive object used by humans.
"Much of iOS’ aesthetic can seem twee and even occasionally juvenile and over-designed, whereas Metro turns a device into some kind of rip in the fabric of reality, peeking into the Data Domain behind. Both are attractive and usable in their own ways, but they’re both also demanding, vocal and inelegant in other ways.
"An iPad app that’s had a lot of press lately, and which is reasonably well-aligned with the concept of Augmented Paper is the delightfully descriptively-titled Paper...."
