The notion of "gaming laptops" has been a quixotic – and expensive – one for at least a decade. But computer manufacturers remain convinced that mobile PC gaming is a viable market, as the extreme price tags gaming PCs command are a proven path to higher sales margins.
Razer, a company known primarily for making gaming-specific mice and keyboards, released its first Blade laptop – in fact, its first computer – in early 2012. The conceit: Pack massive graphics capabilities into a slim, Mac-like chassis, and do something completely unexpected and innovative by relocating the touchpad from the palmrest to the right side of the machine, where a numeric keypad would normally go.
>The original Blade received mixed reviews, and the company wasted no time in hustling out an update.
The original Blade received mixed reviews, and the company wasted no time in hustling out an update. The original model is actually still being sold (originally $2,800, it's now $2,300), but Razer is clearly hoping you will jump for this update, which confusingly has the same name as the original model, for "just" $2,500.
The goal with this hasty update is two-fold: Update performance for the third- generation Intel Core era, and answer the criticism of the first-generation Blade with some tweaks to the machine's finer points.
Let's start with the upgrades. Razer has given both the CPU and graphics subsystems quite a jolt. The processor has moved from a dual-core i7 to a quad-core model, the 2.2GHz Core i7-3632QM (which was officially unveiled only this past weekend). Graphics move up to Nvidia's GTX 660M card, about as high-end as it gets on a mobile platform. The machine retains its 8GB of RAM, but the SSD has been jettisoned for a larger hybrid drive with 500GB of hard drive space, backed up with 64GB of solid-state storage.



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