Design Fiction: scifiinterfaces.com

*These guys consistently surprise me with how on top of their game they are. You would think a thing like this would be silly pop-culture rubbish, yet it's actually quite illuminating and even sorta pedagogical.

http://scifiinterfaces.com

"Q: Dario Fuentes asks: You seem to be completely ignoring video games and anime. Some of the best examples of interface both beautiful and innovative come from these spaces. Any reason why you left them out? [later] …not the game interface itself, the interfaces featured in cut scenes…as well as the game UI… (and what about anime…?)

"A: Well, writing a book about the life cycle of tigers doesn’t mean you’re ignoring bears, does it? Video game interfaces serve different masters for many reasons, not the least of which is that non-diegetic interfaces must be used by players where sci-fi interfaces are used by actors faking it. Cut scene, or diegetic video game interfaces might be includable, but they’re tied up in looking or feeling like the non-diegetic ones, and so can’t be considered in isolation. Sure, video games probably have a lot of influence for gamers’ expectations. I’m a gamer myself, and am inspired by some of the awesome interfaces I find there. I’d be happy to investigate and write that other book, that’s not what Make It So is about."