We’ve already done a Game|Life podcast about Microsoft’s new Xbox One console, but we promised you two, and here it is. Now that more details have emerged about the console, many of them contradictory and partially obscured, Wired senior editor Peter Rubin and I relish the opportunity to get back into the studio and discuss the new news.
Somewhere in the middle, I bring up this article from Anandtech, a hardware-based evaluation of what we know about Xbox One so far. I found this bit at the end to be most intriguing:
In other words: Developers have to create games for the Xbox operating system. Microsoft sacrificed backward compatibility to make Xbox One based on an x86 architecture, meaning it’s similar to the processors in a standard PC or the Surface Pro tablet. Microsoft is requiring every Xbox One game to be installed to the hard drive, where it’s tied to your account and downloadable to any Xbox One device that you log in to.
What if the next step in the process is to release the Xbox One operating system on a future tablet, once it becomes powerful enough? At that point, you’ve got all your games saved to your account, you log in to your x86 tablet running Xbox One OS, sync your controller and you have access to everything. Or you just run the Xbox OS on your PC. Then, a few years later, what if the same thing becomes possible on your phone?
Am I crazy for thinking this would be possible? Those who know more about computers than I do are invited to comment.
Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.


