Gallery: Hands-On With PlayStation 4 and More at Tokyo Game Show
01deep down-S03
CHIBA, Japan -- PlayStation 4 is the star of the show here at Tokyo Game Show, but some of the most anticipated games are still on current-generation platforms. From last gen to this gen, here's what I played as I walked through the halls of the Makuhari Messe convention center at Japan's annual gaming gala. __Above:__ Deep Down (PlayStation 4, 2014) ------------------------------- There wasn't a lot of Capcom's Deep Down to see at the Tokyo Game Show, but as a next-generation videogame title (one made in Japan, at that) it only needs to do two things: look pretty and feel familiar enough to lure players in. By those standards, Deep Down is already a success. Deep Down's graphics are the first I've seen on the PlayStation 4 that appear to justify the PlayStation 4's existence. The level of detail in every glimmering object and flickering flame is impressive. If your knight has the misfortune to be lit on fire, watching the blaze spread across his body will be a treat. Ah yes, the game: Deep Down resembles Dark Souls, but its technical advantages weigh combat heavily in favor of the player. In Dark Souls, combat is messy. You swing a sword or axe and whatever's in that range, you hit. In Deep Down, *where* you hit is important: Stab an orc in the knee and it'll fall to the ground, vulnerable. Poke its weapon and you might break it, reducing the orc's reach. Deep Down even lets you hold the L1 button to aim and make precision strikes. Orcs are large and slow, so once I realized how vulnerable they were, they were no longer a threat. It was still fun to poke them with a spear though, especially as their bodies remained in the dungeon, allowing for continued poking practice.
02YAIBA NINJA GAIDEN Z-S02
Yaiba: Ninja Gaiden Z (PlayStation 3 and Xbox 360, 2014) -------------------------------------------------------- The first thing you do in Yaiba: Ninja Gaiden Z is die. Your character, Yaiba, fights the hero of the Ninja Gaiden series, Ryu Hayabusa, and Ryu kills Yaiba. Yet Yaiba wakes from the grave, newly stitched together and sporting a robotic arm. Then the zombie horde attacks. Whatever narrative twists lead to this point, Yaiba: Ninja Gaiden Z becomes a standard third-person slash-all-monsters game. Mash the attack buttons, shred the zombies. Some zombies are bigger than others, but those zombies can be mounted and used against lesser zombies. This reminded me of Batman Arkham Asylum, especially since enemies give you a brief visual warning before they attack. What keeps it apart from a regular Ninja Gaiden game, and what held my attention, were two things: the inked aesthetic and the grim humor. Vanilla Ninja Gaiden, like a lot of third-person action games, takes the "realistic" approach in its artistic and character design. Yaiba: Ninja Gaiden Z looks more like a comic book, with strong blacks, shading and exaggerated proportions. The one solid laugh I got from playing Yaiba: Ninja Gaiden Z was during a cut scene. I had thrown a zombie into a steamroller and it took the wheel. It then gestured and moaned to another zombie in a fruitless attempt to clear a path. A later cut scene, one that ends with Yaiba surrounded by falling panties, didn't have the same morbidity. But I appreciate a game trying to make me laugh, even one soaked in blood like Yaiba: Ninja Gaiden Z.
03titanfall
Titanfall (Xbox 360, Xbox One and PC, 2014) ------------------------------------------- Here's the elevator pitch for Titanfall: You play Call of Duty until a giant robot falls from the sky and then you get inside the giant robot and continue to play Call of Duty. That sentence either thrilled you beyond belief or bored you to tears. Personally I have never been big on multiplayer-focused experiences like Call of Duty, but a session of Titanfall on the Tokyo Game Show floor was a lot of fun. I'm sure the competition level was a factor; history has shown that [I am better at shooters than most Japanese businessmen](http://stag-komodo.wired.com/gamelife/2009/09/left-4-dead-2/). The field isn't just player vs. player, as CPU-controlled soldiers help to fill the war-torn city with life -- which you must extinguish. As a human, I had a magnetized handgun which let me better target opponents. Once I climbed into my personalized robot, my gun was so large I didn't need magnets to help aim. During my brief but murderous rampage, the game was feeding me lots of encouraging messages. I "leveled up" at least three times. My gruff commander said "You're unstoppable" each time I managed a kill streak. And the Xbox One controller shook in my hand in just the right ways to support the notion that I was driving a giant robot soldier. If nothing else, the long lines for Titanfall at Tokyo Game Show prove there are some curious [customers remaining in Japan for Microsoft](http://stag-komodo.wired.com/gamelife/2011/09/tokyo-game-show-kinect/all/) to try and woo.
04striderhiryu-S02
Strider (PlayStation 4, PS3, Xbox 360 and PC, 2014) --------------------------------------------------- Capcom's classic Strider series has been on ice since 1999's Strider 2 on the original PlayStation, but this new game looks to push all the right buttons in reviving the character. Main character Hiryu is fast, both in moving and in slashing his sword. He can slide across the ground, double-jump, climb walls, and hang from ceilings. And since nearly all the enemies carry guns, the best way to play Strider is to rush in and chop everything to pieces. With a little practice, I found that Hiryu was more than agile enough to dodge most attacks, a far cry from his clunkier arcade and Sega Genesis roots. In the demo level at Tokyo Game Show, there was a steady progression of upgrades. New powers like reflecting bullets and a charged blade attack both enabled new combat tactics and opened up new paths to explore, making it feel like Metroid. This means rather than simply dashing towards the finish line, players will have to do a little backtracking... like Metroid. So far, Strider reminds me of Bionic Commando Rearmed: a game that channels the best elements of a classic game without hesitating to throw away the bits that didn't work. It also helps when the new game contains frequent nods to the old game, such as a cackling laugh when you press the Start button and giant mechanical snake boss at the end of the first stage.
05puyotetris01
Puyo Puyo Tetris (PlayStation 3, PS Vita, Wii U and 3DS, 2014) -------------------------------------------------------------- In a way, this puzzle mashup seems long overdue. Tetris has been a global sensation for decades, and Puyo Puyo has been big in Japan for almost as long. Puyo Puyo Tetris simply lets players compete using whichever puzzler they prefer. Both games work the same way: drop pieces onto the screen to either complete lines or arrange blobs into groups of four. Succeed, and the other player's screen is restricted by raising the floor (Tetris) or dropping grey blobs that can't easily be cleared away (Puyo Puyo). With the ability to rack up big combos through continually matching blobs, Puyo Puyo players seem to have the competitive advantage. After all, the best a Tetris player can hope for is four lines. Yet Tetris players are stronger defensively because opponents' attacks go on the bottom of the screen. With each side having inherent strengths and weaknesses, Puyo Puyo Tetris is poised to start and then settle arguments in households across Japan. A friend of mine put it simply: "My girlfriend loves Puyo and I hate it, but I'm good at Tetris." Boyfriends, girlfriends, husbands, wives, let this be your final battlefield.
06DarkSouls2-BloodMessage
Dark Souls II (PlayStation 3 and Xbox 360 on March 11, 2014; PC to follow) -------------------------------------------------------------------------- I missed out on the original Dark Souls phenomenon, mostly because its critical praise was always uttered in the same breath as cautionary tales of its difficulty. A game where you die a lot and lose progress doesn't sound like a good time to me. My time with Dark Souls II showed me I was right and wrong. Yes, it's hard. Yes, I died a lot. But I certainly enjoyed it because after fifteen or twenty minutes of fighting for every inch of progress, I felt like a champion. Granted, it wasn't enough to find the next bonfire checkpoint, but that feeling was a powerful lure to play again. The game will have an open beta with six pre-made characters in October, which is the version I played. My first choice was the Temple Knight, a mountain of man who didn't so much "attack" as "lunge." Powerful, sure, but he moved less gracefully than a rotting corpse, which meant each missed attack made him a feast for the undead. The director of Dark Souls II, Yui Tanimura, told me the Sorcerer was a better choice for new players. He was right: the Sorcerer was weaker but moved and attacked much faster, and had the ability to fire magic missiles to deal damage without getting close. I still died, of course, but the game had its hooks in me by that point.
The Best Ski Clothes for Staying Warm and Having Fun
From weatherproof jackets and pants to puffers, gloves, and socks, WIRED’s winter sports experts have you covered.
Chris Haslam
The Best Game Controller for Every Kind of Player
A great gamepad instantly levels up your play. These are our top picks for Switch, Xbox, PlayStation, and PC.
Brad Bourque
The Best Apple Watch Accessories
You finally caved and bought an Apple Watch. These are our favorite bands, screen protectors, and chargers to go with your new smartwatch.
Adrienne So
The Best Podcasts for Everyone
Get your fix of tech, true crime, pop culture, or comedy with these audio adventures.
Simon Hill
The Best Automatic Litter Boxes Tested by Our Spoiled Cats
With these high-tech automatic litter boxes, gone are the days of scooping and smells. Welcome to the future.
Molly Higgins
Give Your Back a Break With Our Favorite Office Chairs
Sitting at a desk for hours? Upgrade your WFH setup and work in style with these comfy WIRED-tested seats.
Julian Chokkattu
The Best Kids' Bikes for Every Age and Size
The WIRED Reviews team has kids, and we tested all types of kids’ bikes. Here are our top picks.
Adrienne So
Death to Dry Skin. These Humidifiers Are Better Than Chapstick
From models for traveling to humidifiers that double as planters or air purifiers, we've tested a dozen of them.
Matthew Korfhage
Which Fujifilm Instax Camera Should You Buy?
Should you buy an Instax Mini or Mini Evo? Instax Square or Wide? We demystify Fujifilm’s Instax lineup to help you find the perfect instant camera (or printer).
Scott Gilbertson
The Best iPad to Buy (and a Few to Avoid)
We break down the current iPad lineup to help you figure out which of Apple’s tablets is best for you.
Luke Larsen
Our Favorite Merino Wool Clothes to Keep You Comfy in Any Weather
Merino is one of the best fabrics you can wear. We explain the different blends, what “gsm” means, and how to care for your clothes.
Scott Gilbertson
The Best Pixel 10 Cases and Accessories for Accidental Phone-Droppers
Slap a case on your shiny new Pixel, whether you have the Pixel 10a, Pixel 10, or Pixel 10 Pro XL. We also have recommendations for Qi2 chargers and other accessories.
Julian Chokkattu