Gallery: Revealed at Last: Magic Leap's Vision for Augmented Reality, in 32 Patent Illustrations
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An 180 page patent application from Magic Leap represents the first detailed depiction of how a virtual reality company believes we'll use their mind-bending hardware. Here, a toy creature leaps off a shelf.
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Physically, Magic Leap will consist of a lightweight [head-mounted device](http://www.freshpatents.com/-dt20140313ptan20140071539.php) that will house a [tiny projector](http://www.freepatentsonline.com/y2014/0306866.html) comprised of bespoke prisms and lenses that will beam images onto the user’s retinas creating a "[dynamic digitized light field signal.](http://www.roadtovr.com/magic-leap-closes-542m-series-b-investment-now-soliciting-developers-digital-lightfield-wearable/)"
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Magic Leap believes the future of user interface will come in the form of ordinary objects imbued with virtual, interactive powers, like this app launching "key chain."
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Magic Leap's patent application describes how the system might work: "The totem may simply provide a physical surface, and the AR system may render a user interface so as to appear to a user to be on one or more surfaces of the totem. For instance, the AR system may render a virtual computer keyboard and virtual trackpad to appear on a surface of a thin rectangular plate of aluminum which serves as a totem."
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Described as "Totems," these are tangible objects that combine physical craftsmanship and computational projection.
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Some of the embodiments are surprisingly low tech, like a cube where each face has a popular website overlaid on it. The user would switch between apps by rotating this cube.
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Hand gestures, like those popularized by Leap Motion, are also viable interaction methods.
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A dozen illustrations show a guy in his basement interacting with a football game in novel ways.
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Another illustration from the patent document shows a keyboard made from a soft rubber that would deform and provide haptic feedback while the head mounted display overlaid images of the characters on it in the user's eye.
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Many of the concepts have a commercial focus.
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The patent illustrates a series of motions that could turn any flat surface into an ad hoc workspace,
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Most of the drawings in the patent application make Magic Leap look like a fancy replacement for universal remote controls.
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A ghostly avatar of *Toucan Sam* would personally greet kids by name in the cereal aisle, rather than some off-brand spokesanimal.
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A bracelet launches apps when a user caresses a charm emblazoned with the app's logo.
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Heads Up Displays (HUDs), long used by pilots, could be ported to automobiles.
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From the patent application: "The user may, for example, perform a two finger gesture, for instance an expanding pinch gesture, dragging outward from a center point to locations where an upper left and a lower right corner of the virtual work portal or construct should be located."
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When the "screen" is in your eye, TV sizes scale to the size of a room.
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Grocery shoppers would be treated to a virtual representation of Mario Batali, not some stock art chef.
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With Magic Leap UI buttons are in the eye of the beholder.
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The presence of the registered trademark "Sensorywear®" in the application, used to describe augmented reality devices, suggests that Magic Leap believes wearables will be a big part of the future of their product line.
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There is the *de rigueur* drawing of augmented reality being used in surgery.
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Other hardware concepts seem to be pushing into the world of concept art, like a piece of hardware that's shaped like a lotus and presumably treats each petal as an input method.
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When entire rooms become playgrounds for UI, the designer's imaginations can scale to fit the space.
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Shopping lists will materialize in the consumer's eye.
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The totems don't even need to by physical objects—even hands could work as totems in a pinch.
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Gamer's have no reason to fear, it appears that traditional game controllers will also be supported.
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One of the more interesting ideas: The concept of gamifying everyday labor, as seen with this road worker whose tasks take on elements of a racing simulator.
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Recuperating in a hospital could be made more pleasant by overlaying a tropical scene on a room.
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Exercise bikes will be made more interactive by creating a virtual Tour de France.
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Copious images of gloves, watches, and rings in the patent drawings back up that conjecture.
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Any surface or object could conceivably become a user interface.
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An idea for an exercise class augmented with instructional overlays.
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