As such, the mint-green power button on the left side is really flat and far harder to press than the reassuring power switch on Nintendo's original hardware. This button doubles up as a sleep-wake button when you're running a game, which makes short bursts of gameplay simple and convenient. The neighboring volume buttons are also really tiny, although you can instantly mute the Pocket by clicking plus and minus simultaneously.
The all-important game controls are exceedingly well executed. The Analogue Pocket has a D-pad and four face buttons (A/B/X/Y, all unmarked). At the bottom edge are the buttons for Start and Select, and right in between them is a button with the Analogue logo engraved in it. Press this middle button to jump into the settings menus while a game is running to change audio settings or tweak the screen profile.
You can also use this button to create ad hoc save points in games (Analogue + Up) or take hi-res screenshots (Analogue + Start), both of which are saved to an inserted microSD card, which lives on the console's right edge. (These functions are part of the Pocket's Memories feature, which is still in beta.)
If I had any bit of feedback for Analogue here, it'd be that a version of the Pocket with clicky controls might be interesting. Later Nintendo consoles like the Game Boy Advance SP and some Nintendo DSes had very tactile dome switches under the buttons, which is super satisfying. The Analogue Pocket takes after the earlier-style Boys, then, with a silicone membrane under the buttons providing bounce and feedback.
Around the back are two itty-bitty, clicky left and right trigger buttons, necessary for Game Boy Advance games. These flank the Game Boy cartridge slot. Unlike on a real Game Boy, the cartridge is kind of hanging out in the open, exposed and too easily jostled. This could be an issue especially when putting Pocket into a bag when it's asleep—the system can lose your spot if the cartridge gets knocked around. I can see how Analogue needed to compromise. After all, the adoption of triggers on Nintendo's first Game Boy Advance model dictated a complete redesign of the system from a vertical orientation (buttons on the bottom) to a horizontal one (buttons on either side of the screen). Here, since Analogue chose the first Game Boy as its inspiration, the small triggers have nowhere to go other than dangerously close to the loose-feeling cart slot.
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