This was frustrating even on the Quest 2's original 64-GB unit, but with the Quest 3 offering up to 512 GB of storage, it gets cluttered, fast. Given aspirations for Quest 3 to be a multipurpose platform equally suited to work, exercise, and play, Meta desperately needs to allow users to curate their apps.
There's little arguing that gaming still represents the biggest user base for the Quest 3, though, which makes the lack of improvements to basic features such as save data migration disappointing. Technically, cloud backups are enabled by default, a feature introduced on Quest 2, but there's seemingly no way to actually manage data or manually move it between devices. Even if you check your cloud backups in a browser, you can only see what each headset has uploaded, with the option to delete the file, but not copy or force migrate it from a Quest 2 to Quest 3. It's maddening.
It also remains frustrating to link the Quest 3 to PC, to use VR games installed either through the Quest desktop app or other platforms such as Steam. Physically connecting isn't the problem, with both the Quest Link cable and the wireless AirLink feature offering simple options, but rather performance.
On a rig running a still-reasonably-powerful Nvidia RTX 3060, literally every game I tried, from Beat Saber to first-person adventure Obduction, was slow to load and slower to use, with frequent crashes.
Then again, Quest's biggest selling point has always been that it's cordless, delivering increasingly compelling VR experiences without needing a powerful PC, permanently mounted external sensors, or any of the other rigmarole that some of its technically better but less convenient rivals mandate.
That remains a strength with Quest 3. It is, hands down, the best way to engage in VR games without tripping over a viper's nest of wires—and now it can do a whole lot more besides.
I'd even go so far as to argue that its cordless nature may prove to be a secret weapon against the Apple Vision Pro, which brandishes a cord tethering the user to either an external battery or power socket, on top of its wallet-busting price.
However, there's also no denying that the Quest 3 feels a bit “jack of all trades, master of none.” Everything it does, it does well, but it does nothing at the apex of its class. A significant step up on Quest 2 in every respect, but it still might not be enough to make mainstream adoption of VR or MR an actual reality.
Comments
Back to top