But I don’t have to plug buttons or foot pedals into 3.5-millimeter jacks. I can’t stress enough how nice it is that a player can use Sony’s button caps and joysticks at no extra cost—unlike the Xbox Adaptive Controller or a pricey custom controller. If you do need plug-ins for your setup, though, Logitech will offer a kit containing wired buttons for $79.99 in January.
You can create up to 30 button configurations on your system, give each one a name for a particular game, and assign three to your controller. Using the handy loops to pull sections open, I unboxed the controller and peripherals using one hand.
One design element that Sony wanted on the Access Controller was to have all the buttons available on one plane. The DualSense controller has buttons on the front horizontal plane and shoulder buttons on a vertical plane. The Access Controller does have all of its nine buttons on one plane, but the holes in which you can stick a label are on the bottom of the buttons, making it hard to see which button you must press. If the holes were closer to the top, they could easily be seen no matter the controller’s position.
One of the other concerns I had from pictures of the Access Controller was that it would move around when I used it. After going hands-on with it, I was happy to discover that it is the perfect size to hold in two hands, and the adjustable joystick can make it wider or narrower for more comfort. However, Sony designed it not to be held, so if you have to set the Access Controller on a flat surface, it has rubber feet (although I would suggest a Dycem sheet) to prevent sliding, and if you need a stronger stabilizer, you can mount it to almost anything, including a wheelchair.
The Access Controller’s only competitor, the Xbox Adaptive Controller, acts as more of a hub for ports to plug in peripherals and other buttons. This may have been the only glaring misstep by Sony in this case. The Access Controller only has four 3.5-millimeter jacks for additional buttons, whereas the Adaptive Controller has 19. An additional 10 to 12 ports could fit around the Access Controller’s perimeter, and even if a player uses it at different angles, the peripherals’ long cables give a player freedom of movement and placement. This might be a moot point, though, if future innovations like PlayStation Link (Sony’s new audio connectivity standard) bring wireless peripherals to the Access Controller via Wi-Fi or Bluetooth.
Regardless, if you have two Access Controllers—which are possible to connect together with “Collaborative Use,” Sony’s answer to Xbox’s Copilot, which allows you to use two controllers at the same time as a single unit—a player could have two giant buttons, eight 3.5-millimeter jacks, 16 programmable buttons, and two joysticks to control character movement and the camera. For a cheaper option, you can also gain a joystick and extra customizable buttons by connecting the Access Controller with the DualSense controller that comes with the PS5.