Thrustmaster has been building a reliable fleet of high-end joypads for years now, largely through its range of ESWAP controllers featuring modular components and re-mappable inputs. It's also put out one of the better stick-drift eliminating Hall effect grips for PC and Xbox players in recent memory with 2024's H.E.A.R.T. controller. So what happens when they get thrown into a blender?
Out pours the ESWAP X2 H.E., combining all the customization of the ESWAP range but finally delivering the pro-tier precision of Hall effect. It outperforms both its parents—but has also inherited some of the family's worst traits.
Leveling Up
When I reviewed the H.E.A.R.T. Controller, I termed it "an entry-level pro controller". By extension, the ESWAP X2 H.E. is what you might graduate to. Compared to that predecessor, it feels like a massive upgrade—from the overall build quality to the almost daunting versatility of its swappable components, everything about it feels like it's giving you more.
However, for those coming from previous generation ESWAP pads, it's unlikely to seem quite so revolutionary—in fact, it's essentially the same, bar the addition of Hall effect tech.
Out of the box, the X2 H.E. looks suitably impressive, a monolith of black broken up only by the copper tones of the D-pad and triggers, subtly matched by the lettering on the face buttons and dragon "2" of the logo. The LED color bar of the H.E.A.R.T. is gone, making this look and feel far more mature, although the mix of matte black for fixed features and glossy removable modules does make for a degree of visual inconsistency.





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